CABAL Online lore

    CABAL WIKI

    This document contains information about CABAL Online lore.


    🌐 CABAL Online lore🌐

    📖Overview


    This is an MMORPG developed by EstGames based on the CABAL Online lore.

    Launched in 2006, CABAL Online expanded its lore with CABAL ONLINE - THE REVOLUTION OF ACTION in the first half of 2010, CABAL ONLINE - EXPANSION in the second half of 2010, CABAL ONLINE - TRANSCENDENCE in 2014, and CABAL ONLINE - Eternal in 2024.

    Cabal Basic.png
    Cabal The-Revolution-of-Action.png
    CABAL ONLINE
    Mithril

    THE WAR BEGINS! Chaos Arena
    Guild Community

    Another War in 2008!
    CABAL ONLINE - THE REVOLUTION OF ACTION
    LORD OF WAR

    LOST WORLD Soul & Siena
    Siena's Counterattack ChangeUP
    ILLUSION CASTLE

    The Resurrection of the Lord of Destruction
    Cabal Expansion.png
    Transcendence.png
    CABAL ONLINE - EXPANSION
    EXPANSION

    Mercenary Legacy of Darkness Divine Sword EVOLUTION
    Arcane Trace Rising Force: Clash Rising Force: Tower of Undead
    Rising Force: Evolution Balance of Power

    Gladiator
    Cabal Eternal.png
    CABAL ONLINE - Eternal
    CABAL Online
    2025 0722.png
    Genre MMORPG
    Development/Distribution EstGames
    Release October 31, 2005
    Rating Ages 19 and up
    Related sites 🌐Official website 🌐Facebook

    🧭 Era

    🧩 Organizations

    🌍Terrain

    🏙Polis

    🧬Clan

    ⚔️Colony

    🧾Setting

    🧍Key Characters

    📚 Key Settings and Content

    🏠World/Village

    World Name Regional Concept
    Bloody Ice A Combat Colony built in a mining village where no survivors remained when it was discovered. It is located at the far northern end of Midress.

    Due to its harsh climate, monsters—especially the undead—appear more frequently than animals.

    • This is the first region you start in after creating a Warrior, Force Shielder, or Gladiator character.
    Desert Scream A Combat Colony in the Palis Desert on the Huan Continent. Although it was built in an abandoned oil field town, ancient ruins were discovered while exploring the surrounding area after its construction. Mutants of various forms reside there.
    • This is the first region you start in after creating a Wizard, Blader, or Dark Mage character.
    Green Despair A Combat Colony located deep within the Great Forest on the Pastur Continent.

    The native village has become a stronghold for monsters, and increasingly powerful insect and plant mutants appear as you venture deeper into the jungle.

    • This is the first region you start in after creating a Force Archer, Force Blader, or Force Gunner character.
    Port Lux The Island of Exiles, once a small volcanic island, expanded further when the volcano erupted as the time of the prophecy drew near.

    The Combat Colony established on this island by an army dispatched from the Sage Tower is Port Lux.

    • Entry is available from Lv 50 and Battle Style Grade 6.
    Fort. Ruina A large Honorable Age ruin zone at the southernmost tip of the Pastur Continent that was abandoned for a long time.

    It is currently the fifth specially managed colony and a Grade 1 danger zone. Only those authorized by the Sage Tower may enter.

    • Entry is available from Lv 65.
    Undead Ground Somewhere north of the Midreth Continent lies an icy land for the dead, welcoming those who reach the end of a lifeless tunnel.

    Living beings must hold their breath and face the terror.

    • Entry is available from Lv 80 through Bloody Ice Ghost Zone.
    Port Ruin A mysterious ruin zone said to have been guarded by a legendary being who, despite having turned to stone, possessed an unyielding will.

    It is the largest Honorable Age ruin on the Huan Continent.

    • Entry is available from Lv. 95 via Desert Scream Rug Queen Zone.
    Lakeside Discovered after Lake in Dusk, this place cannot be accessed by ordinary means because it is blocked by mountain ranges.

    The lakes are presumed to extend along the Engreef Mountains of the Pastur Continent.

    • Entry is available from Lv. 110 via the Port Lux Warp Center.
    Mutant Forest A strangely mutated forest discovered beyond the Forest of Nostalgia in the central eastern region of the Pastur Continent.

    It was recently declared a conflict zone because an important ruin is presumed to lie somewhere deep within the forest.

    • Entry is available from Lv. 125 via Green Despair Mosscutter Queen Zone.
    Pontus Ferrum A land for non-human beings, completed before the Era of Humans.

    It is said that the mechanical monsters, whose origins are unknown, were assigned code names in the order they were discovered.

    • Entry is available from Lv. 140 via Fort. Ruina Mechamender Zone.
    Porta Inferno The entrance to a demon realm filled with darkness and terror.

    Rumors say that High Dark Clan monsters appear there.

    • Entry is available from Lv. 160 via Port Lux Second Warp Center.
    Arcane Trace This place, originally a plain, began attracting attention one day when a massive rift appeared, prompting various speculations about its cause.

    As time passed, people came to call this mysterious rift “Arcane Trace.”

    • Characters who are level 180 or higher and have chosen a nation can enter by speaking with Port Lux Guardian Lebenson and the Rayson brothers.
    Senillinea Even after the Lord of Destruction disappeared, the conflict continued, and Capella and Procyon moved to claim the secrets of the Senia Sea.

    After encountering a Senillinean in the northern forest, the secrets of the continent began to unfold.

    • Characters who are level 180 or higher and have chosen a nation can enter.

    👤NPC

    🧊Bloody Ice NPC

    Desert Scream NPC

    Green Despair NPC

    ⚓Port Lux NPC

    🛠Fort. Ruina NPC

    🌲 Senillinea NPC

    🧙 Quest NPC

    📜Quest

    Quests by Level


    This document is based on the CABAL Online universe. For more information, please refer to CABAL Online universe.