World

    CABAL WIKI
    World Name Region Concept
    Bloody Ice A Combat Colony established in a mining town where no survivors remained when it was discovered. It is located at the far northern end of Midress.

    Due to the frigid climate, monsters—particularly undead—appear more frequently than animals.

    • It is the first region players start in after creating a Warrior, Force Shielder, or Gladiator.
    Desert Scream A Combat Colony in the Palis Desert on the Huan Continent. It was established in an abandoned oilfield town, but ancient ruins were discovered while exploring the surrounding area after its construction. Mutants of various forms inhabit the area.
    • It is the first region players start in after creating a Wizard, Blader, or Dark Mage.
    Green Despair Pastur Continent, a Combat Colony located deep within the Great Forest of the Pastur Continent.

    The native village has become a stronghold for monsters, and increasingly powerful insect and plant mutants appear deeper in the jungle.

    • It is the first region players start in after creating a Force Archer, Force Blader, or Force Gunner character.
    Port Lux The Island of Exiles, once a small volcanic island, expanded further when a volcano erupted as the time of the prophecy approached.

    Port Lux is the Combat Colony established on this island by an army dispatched from Sage Tower.

    • Entry is available from Level 50 onward and from Battle Style Grade 6 onward.
    Fort. Ruina A large ruin field of the Honorable Age at the southernmost point of the Pastur Continent that had long been abandoned.

    It is currently a Level 1 danger zone designated as the fifth specially managed colony. Only those authorized by the Sage Tower may enter.

    • Entry is available from Lv 65.
    Undead Ground Somewhere north of the Midreth Continent, an icy land for the dead awaits those who reach the end of the lifeless tunnel.

    Living beings will have to hold their breath and face their fears.

    • Entry is available from Lv 80 through Bloody Ice Ghost Zone.
    Forgotten Ruin A mysterious ruin field said to have been guarded by a legendary being with an indomitable will, despite having turned into a fossil.

    It is the largest ruin of the Honorable Age on the Huan Continent.

    • Entry is available from Lv 95 through Desert Scream Lug Queen Zone.
    Lakeside A newly discovered location following Lake in Dusk, inaccessible by conventional means because it is blocked by mountains.

    The lake is presumed to continue along the Engreef Mountains of the Pastur Continent.

    • Entry is available from Lv 110 through the Port Lux Warp Center.
    Mutant Forest A strangely mutated forest discovered beyond the Forest of Nostalgia in the central eastern region of the Pastur Continent.

    It was recently declared a disputed area because an important ruin is presumed to lie somewhere in its depths.

    • Entry is available from Lv 125 through Green Despair Mos Cutter Queen Zone.
    Pontus Ferrum A land for non-human beings, completed before the Era of Humans.

    The machine monsters, whose origins are unknown, are said to have been assigned code names in the order they were discovered.

    • Entry is available from 140 LV via the Fort. Ruina MechaMender Zone.
    Porta Inferno An entrance to the demon realm filled with darkness and fear.

    It is rumored that High Dark Clan monsters appear here.

    • Entry is available from 160 LV via the second Warp Center in Port Lux.
    Arcane Trace This place, originally a plain, began attracting attention one day when a massive rift appeared, prompting various theories about its cause.

    Over time, people came to call this mysterious rift “Arcane Trace.”

    • Characters who have chosen a nation and are level 180 or higher can enter by speaking with Port Lux Guardian Lebenson and the Rayson brothers.
    Senillinea Even after the Lord of Destruction disappeared, the conflict continued, and Capella and Procyon moved to claim the secrets of the Senia Sea.

    After encountering the Senillineans in the northern forest, the secrets of the continent began to emerge.

    • Characters who have chosen a nation and are level 180 or higher can enter.


    CABAL Online universe
    HistoryLost Age · Honorable Age · Great Destruction · Nevareth Exodus · Nevareth Frontier · Battle Age
    OrganizationsSage Tower · Nevareth Continental Council · Capella Federation · Procyon · Academy · Guild
    CharactersSaint Valentine · Lord of Destruction · Faust · 7 Sages · Prometheus · The Six Apostles of Mephistopheles
    WorldGeography · Polis · Clan · Colony · Setting
    WorldBloody Ice · Desert Scream · Green Despair · Port Lux · Fort. Ruina · Undead Ground · Forgotten Ruin · Lakeside · Mutant Forest · Pontus Ferrum · Porta Inferno · Arcane Trace · Senillinea
    ContentNPC · Quest · Branch Point